Category Archives: Speed Modeling

Blender/BMesh/3Delight Ship Turn Around Test

After downloading Blender 2.63 and Matt Ebb’s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was … Continue reading

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Blender 2.3 Released! May replace Silo for my modeling needs.

To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from … Continue reading

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Terragen: Two Planet Sketch

Haven’t had much time to do projects lately but wanted to knock out a quick image tonight. I’m not that happy with the result. I have to get a better grand space opera feel to it and find some great … Continue reading

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Random Space Stuff – Terragen, Paint.NET and Octane

Thought I would knock out another couple of images tonight. I have a long way to go but the iterations are fun. First up a space scene done in Terragen 2 with two planets. I took the resulting image into … Continue reading

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Star Destroyer Part II – Geometry Block In

It has been a couple weeks since I looked at my Star Destroyer model. Last time I had come to the conclusion that I should start over because the geometry was messed up in the back of the ship. Rather … Continue reading

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Star Destroyer Part II – Failure to block in

I’m forcing myself to blog once a week and sometimes it is tough! However, much like working out it feels good once you are done. Today I attempted to block in the geometry for a star destroyer. You can see … Continue reading

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Art training – Speed modeling

I have always had an interest in Art but most of my time and effort has gone into programming. Art creation fascinates me. One of the reasons I started this blog was to force myself to do everything needed to … Continue reading

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