To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from Matt Ebb that worked fairly easily. Here is a 5-15 minute space ship mesh sketch that I whipped up to test 3Delight and BMesh.
I’m going to try and focus a bit more on my art skills in the next few weeks.