Category Archives: Game Design

Review: Designing for Mobile First @LukeW

I picked up a video master class from O’Reilly called Designing for Mobile First by LukeW to help me understand mobile constraints. The course is focused on good mobile websites or applications in general but the rules can be applied to games. … Continue reading

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Filmspiration and the three reasons to make a game

Film was a love of mine before games were. My first theatrical memory is sitting at the drive-in watching Luke Skywalker battle a Rancor. That kind of thing leaves a lasting impression on a young child’s mind! The magic of … Continue reading

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Design Treatment

In preparing for battle I have always found that plans are useless, but planning is indispensable. Dwight David Eisenhower quotes (American 34th President (1953-61). 1890-1969) Today I was working on a a design treatment as described in Game Developers Marketplace. … Continue reading

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Finding Motivation and Inspiration

The past week has been filled with great things in my life however progress on my game was not really one of them. I have been spending some more time playing games, watching movies and reading books in the last … Continue reading

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Simple ship movement with Box2D (Part 1 – Box2D basics)

When adopting any technology it is always a good idea to look into how its authors intended for it to be used. Since I  skipped that step with Box2D and was having issues with physics, I thought I would start … Continue reading

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Independent Game Creation – How do you work towards success?

How do you work towards success? One small step at a time. I do not believe in overnight success. I agree with the numerous sources Jeff Atwood’s recent post on Coding Horror. The one that particularly caught my eye was … Continue reading

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2009: New year, new plans

Plans: I will finish a game this year. There will be no worrying about check points along the way or releasing an engine, the game will always come first. I’m not guaranteeing it will be good or that it will … Continue reading

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Input controls design and defines your audience

The largest barrier to entry in games is control. People sometimes take for granted the years of experience they may have behind a controller, keyboard or mouse and an interface convention breaker like Wii really helps get more people on … Continue reading

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Art and Audio contracting looks easier than code and design

IndieGame, a great place to find contracts: In order to build a game you need to be good at lots of things. One of the things I was originally planning to do was try and do everything myself here at … Continue reading

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Profit, Film vs. Games and a progress report

I have three thing I would like to talk about today: Profit, Film vs. Games and a progress report. Profit There was an article claiming that roughly 4% of games make money that I saw linked from Bluesnews. That doesn’t … Continue reading

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