Category Archives: Uncategorized

Full Indie Summit 2016 (Vancouver)

I had a great time at the Full Indie Summit in Vancouver and wanted to share my quick notes/thoughts. Effective Audio in Game Design – Kevin Regamey (Power Up Audio) Kevin was one of the most charismatic speakers. The talk … Continue reading

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Jedi Academy and Jedi Outcast Code Released

It is really sad to see Lucas Arts close. So many of my first game experiences were titles from that studio. The X-Wing and Tie Fighter games as well as the original Dark Forces will stick with me forever. I … Continue reading

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Houdini 12.5 Released

I occasionally play with Houdini and with the release of Houdini 12.5 I had to play with it again. Check out the FXGuide article for some feature videos! I’m not sure yet why I would need clouds for one of … Continue reading

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Updating to Google High Replication Datastore

My main tutorial site content just switched from igamemakerdata.appspot.com to igamemakerdata-hrd.appspot.com. I hope this will not impact anyone out there and I think I have updated all the links to point at the new location. Will this change anything? No, … Continue reading

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Dust: An Elysian Tail™

It is awesome to see games being made by one person. Check out this article on Dust: An Elysian Tail. I love that this was created by an animator that learned how to program during the 3.5 years that it … Continue reading

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Houdini – Dipping my toes in the water

I finally downloaded Houdini on my main machine and did a quick FLIP fluid simulation and render using image based lighting. This was a quick experiment in learning the FLUID workflow and playing with Mantra a little bit. I am … Continue reading

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Getting back on the blogging horse

I have been consuming more tutorials than creating things over the past few weeks. I intend to review some of the tutorials that I have been doing but I also want to focus on creating some interesting renders. Hopefully I’ll … Continue reading

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Learning C++11

Learning C++11 reminds me of meeting a friend you haven’t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++’s case the changes are subtle … Continue reading

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Finished Uncharted 3 SP and it is great; but not as good as Uncharted 2 IMHO

I just finished playing Uncharted 3’s single player and it is a fabulous game. Big action moments, great story telling and plenty of action. It was a fantastic roller coaster ride and hugely inspiring. My hats off to the Naughty … Continue reading

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Review: Designing for Mobile First @LukeW

I picked up a video master class from O’Reilly called Designing for Mobile First by LukeW to help me understand mobile constraints. The course is focused on good mobile websites or applications in general but the rules can be applied to games. … Continue reading

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