Category Archives: Technical

When should you upgrade your machine?

I haven’t upgraded my CPU and laptop in nearly three years and I am starting to itch to buy some new technology toys. Time since an upgrade isn’t really a good justification so I did some research tonight to figure … Continue reading

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Dipping my tools in the Android development pool

I just picked up two books on Android development from O’Reilly and have just started reading them. Head First Android Development by Jonathan Simon, and “Early Release” title meaning it isn’t out yet. Learning Android by Marko Gargento First off … Continue reading

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Entertaining Technical Distractions

Over the last few months I have had a great deal of fun and pain with electronics and gadgets. In the last few months I have: Built a home theater Broke, Repaired and Upgraded my PC Buidling a home theater … Continue reading

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My new MacBook Pro 13″ – A love it, hate it roller coster

It has been a very long journey deciding to leave windows behind and try out Mac OSX. At the end of the day the 13″ MacBook Pro offered the best balance of performance for the price. Mac Stores are Awesome … Continue reading

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Hardware addiction and potential Mac conversion

I’ve heard that the first step is admitting that you have a problem. In recent months I have been keeping my gadget addiction to a minimum through smaller purchases like new keyboards, mice and mouse pads. Did my new apple … Continue reading

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What do you code for fun?

Sometimes it is fun just to write something for the sake of writing it rather than to have a useful end result. I was out for dinner with a group I used to work with and one of them is … Continue reading

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Added basic event system and particle basics

This week I got a chance to sit down and get my first attempt at a particle system working. The thing that slowed me down was only having an Update all actors loop. Since I was spawning particles on things … Continue reading

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Simple ship movement with Box2D (Part 3 – Trying to tune the force)

Use the Force, Luke. – Obi-Wan In the previous Part 1 and Part 2 I did what I would consider the easy stuff for tuning ship movement. This week was an attempt at getting a tuned ship movement experience while … Continue reading

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Simple ship movement with Box2D (Part 2 – Changing the limits)

In Part 1 there were a few things I needed to adjust in how I was using Box2D for my application. This post is basically about trying those changes out. What did I learn? Sometimes I find that when you … Continue reading

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Simple ship movement with Box2D (Part 1 – Box2D basics)

When adopting any technology it is always a good idea to look into how its authors intended for it to be used. Since I  skipped that step with Box2D and was having issues with physics, I thought I would start … Continue reading

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