Art training – Speed modeling

I have always had an interest in Art but most of my time and effort has gone into programming. Art creation fascinates me. One of the reasons I started this blog was to force myself to do everything needed to make games in order to live up to the I, Game Maker moniker. I’m looking forward to developing my art skills!

When thinking of the best way to proceed to develop my art skills in the limited time I have, the thought of speed painting or speed modeling came to mind (I first ran across speed modeling on 3dtotal). Based on my self assesment of my skills, I think I would get more mileage out of speed modeling so that is where I will start.

What are the rules for speed modeling? For myself it is going to a rapid 5 minute preparation that will involve gathering an image or two and thinking of what I am going to model followed by a 10-15 minute modeling session. Then I have to post whatever the final model looks like even if I don’t like it! That way I at least show my progression even if I am embarrassed with the end result. Since this is focusing on modeling, I’m not texturing to start, form is all that matters.

Modeling application – I’m going to be modeling with Silo as I find it a very fast modeling program even though I still consider myself a novice user.

Modeling topic – I have a feeling my first game is going to be a space theme so I’m going to start with starships.

Results

Tie Fighter

Reference

Results

B5 Shadow Vessel

Reference

Results (didn’t finish in time)

At the end of the day I’m not happy with the models, but I am happy with the progress that I did in 15 minutes and I do think this is going to be a good training exercise to develop my almost non-existent modeling skills.

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