Author Archives: jhuculak
Full Indie Summit 2016 (Vancouver)
I had a great time at the Full Indie Summit in Vancouver and wanted to share my quick notes/thoughts. Effective Audio in Game Design – Kevin Regamey (Power Up Audio) Kevin was one of the most charismatic speakers. The talk … Continue reading
Jedi Academy and Jedi Outcast Code Released
It is really sad to see Lucas Arts close. So many of my first game experiences were titles from that studio. The X-Wing and Tie Fighter games as well as the original Dark Forces will stick with me forever. I … Continue reading
Houdini 12.5 Released
I occasionally play with Houdini and with the release of Houdini 12.5 I had to play with it again. Check out the FXGuide article for some feature videos! I’m not sure yet why I would need clouds for one of … Continue reading
Updating to Google High Replication Datastore
My main tutorial site content just switched from igamemakerdata.appspot.com to igamemakerdata-hrd.appspot.com. I hope this will not impact anyone out there and I think I have updated all the links to point at the new location. Will this change anything? No, … Continue reading
Dust: An Elysian Tailâ„¢
It is awesome to see games being made by one person. Check out this article on Dust: An Elysian Tail. I love that this was created by an animator that learned how to program during the 3.5 years that it … Continue reading
Houdini – Dipping my toes in the water
I finally downloaded Houdini on my main machine and did a quick FLIP fluid simulation and render using image based lighting. This was a quick experiment in learning the FLUID workflow and playing with Mantra a little bit. I am … Continue reading
Getting back on the blogging horse
I have been consuming more tutorials than creating things over the past few weeks. I intend to review some of the tutorials that I have been doing but I also want to focus on creating some interesting renders. Hopefully I’ll … Continue reading
Learning C++11
Learning C++11 reminds me of meeting a friend you haven’t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++’s case the changes are subtle … Continue reading
Blender/BMesh/3Delight Ship Turn Around Test
After downloading Blender 2.63 and Matt Ebb’s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was … Continue reading
Blender 2.3 Released! May replace Silo for my modeling needs.
To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from … Continue reading