Author Archives: jhuculak

Full Indie Summit 2016 (Vancouver)

I had a great time at the Full Indie Summit in Vancouver and wanted to share my quick notes/thoughts. Effective Audio in Game Design – Kevin Regamey (Power Up Audio) Kevin was one of the most charismatic speakers. The talk … Continue reading

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Jedi Academy and Jedi Outcast Code Released

It is really sad to see Lucas Arts close. So many of my first game experiences were titles from that studio. The X-Wing and Tie Fighter games as well as the original Dark Forces will stick with me forever. I … Continue reading

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Houdini 12.5 Released

I occasionally play with Houdini and with the release of Houdini 12.5 I had to play with it again. Check out the FXGuide article for some feature videos! I’m not sure yet why I would need clouds for one of … Continue reading

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Updating to Google High Replication Datastore

My main tutorial site content just switched from igamemakerdata.appspot.com to igamemakerdata-hrd.appspot.com. I hope this will not impact anyone out there and I think I have updated all the links to point at the new location. Will this change anything? No, … Continue reading

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Dust: An Elysian Tailâ„¢

It is awesome to see games being made by one person. Check out this article on Dust: An Elysian Tail. I love that this was created by an animator that learned how to program during the 3.5 years that it … Continue reading

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Houdini – Dipping my toes in the water

I finally downloaded Houdini on my main machine and did a quick FLIP fluid simulation and render using image based lighting. This was a quick experiment in learning the FLUID workflow and playing with Mantra a little bit. I am … Continue reading

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Getting back on the blogging horse

I have been consuming more tutorials than creating things over the past few weeks. I intend to review some of the tutorials that I have been doing but I also want to focus on creating some interesting renders. Hopefully I’ll … Continue reading

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Learning C++11

Learning C++11 reminds me of meeting a friend you haven’t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++’s case the changes are subtle … Continue reading

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Blender/BMesh/3Delight Ship Turn Around Test

After downloading Blender 2.63 and Matt Ebb’s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was … Continue reading

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Blender 2.3 Released! May replace Silo for my modeling needs.

To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from … Continue reading

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