Category Archives: Industry Commentary

Inventing on Principle

If you haven’t watched this talk by Bret Victor I highly recommend it: This made me wonder what my principle is. The short version: I Game Maker. The longer version: I believe that with the advancement in tools, technology and … Continue reading

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TED – Inspiration at its finest

Watching a video like this encourages me to make more how to video’s to get more people, young or old, into making video games. How many other industries offer inspiration from a 6th grader? I have settled in my new … Continue reading

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District 9 – Image Engine Siggraph Presentation

I had a double filling of District 9 yesterday. I attended a special siggraph event that had some of the studio leadership from Image Engine on site to describe some of the process and challenges of making District 9. When … Continue reading

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Finally finished the Graphics Black Book

I finally finished reading Micheal Abrash’s Graphics Black Book from cover to cover. I found it funny that Jeff Atwood of Coding Horror fame posted about it about the same time that I started reading it. Almost a year later … Continue reading

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Where are games going after 2009?

I have had a series of unconnected events in the last week that all made me think about the progress games have made and where they will go in the future. I had the pleasure of listening to BioWare’s doctor … Continue reading

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Filmspiration and the three reasons to make a game

Film was a love of mine before games were. My first theatrical memory is sitting at the drive-in watching Luke Skywalker battle a Rancor. That kind of thing leaves a lasting impression on a young child’s mind! The magic of … Continue reading

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How many novels of code does it take? (Part 1: 90’s commercial games)

I have been following a few iPhone/iPod Touch developers and at the 360iDev conference two presentations from game programmers that used to be part of large “conventional” teams caught my eye. The topic of the slide was about the relative … Continue reading

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Independent Game Creation – How do you work towards success?

How do you work towards success? One small step at a time. I do not believe in overnight success. I agree with the numerous sources Jeff Atwood’s recent post on Coding Horror. The one that particularly caught my eye was … Continue reading

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Realistic Expectations

Excitement, interest and commitment for a project are largely based on feeling a sense of accomplishment. The number one risk for many teams that I have worked with is having unrealistic expectations that set the team or individual up for … Continue reading

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I, Game Maker: 2008 in Review

As 2008 is coming to a close I wanted to take a moment to summarize what I have done this year to become a better game maker. Start a blog about making games I started this blog back in September … Continue reading

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