Category Archives: Art
After downloading Blender 2.63 and Matt Ebb’s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was … Continue reading
To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from … Continue reading
I just finished watching Maya’s Camera Sequencer video by John Clark. Good: Two hour overview of what the Camera sequencer is Walks you through all of the different interfaces and buttons Gives advice on how to optimise the output of … Continue reading
Sometimes it is fun to just grab someone else’s model and do a quick render. This model was done by Benjob and I rendered it in Octane. This one is using octane beta 2.52 and about 4000 samples using pmc.
Watching a video like this encourages me to make more how to video’s to get more people, young or old, into making video games. How many other industries offer inspiration from a 6th grader? I have settled in my new … Continue reading
Haven’t had much time to do projects lately but wanted to knock out a quick image tonight. I’m not that happy with the result. I have to get a better grand space opera feel to it and find some great … Continue reading
Thought I would knock out another couple of images tonight. I have a long way to go but the iterations are fun. First up a space scene done in Terragen 2 with two planets. I took the resulting image into … Continue reading
Forcing yourself to do very short projects is always a creative motivator when you don’t have much free time. Today I spent about 5 minutes playing with Terragen 2.3 and about 15 minutes rendering. For 5 minutes invested you get … Continue reading
Quick test render, no post processing. Modeled in Silo, rendered with Octane on my GPU and inspired by this blender cookie tutorial. HDRI sky box courtesy of OpenFootage.net.
A 7-minute tutorial on how to get a basic skinned mesh through to unity. I ran into this issue and thought I would share my discovery of a way that works. The short version if you know blender well is … Continue reading