Tag Archives: igamemaker
Layoffs, Writing References and Independent Development
Layoffs drive the reality of recession home This week has been fairly shocking week for me personally. Usually layoffs are a cold hard number I look at on a website and feel a little sorry for. This was my first … Continue reading
Simple ship movement with Box2D (Part 2 – Changing the limits)
In Part 1 there were a few things I needed to adjust in how I was using Box2D for my application. This post is basically about trying those changes out. What did I learn? Sometimes I find that when you … Continue reading
Simple ship movement with Box2D (Part 1 – Box2D basics)
When adopting any technology it is always a good idea to look into how its authors intended for it to be used. Since I skipped that step with Box2D and was having issues with physics, I thought I would start … Continue reading
Realistic Expectations
Excitement, interest and commitment for a project are largely based on feeling a sense of accomplishment. The number one risk for many teams that I have worked with is having unrealistic expectations that set the team or individual up for … Continue reading
Gears of War 2
I finally finished the single player story campaign for Gears of War 2. I did enjoy the experience but it wasn’t the revelation that the first Gears of War provided me. With Gears one, I saw the simplification of a … Continue reading
Input controls design and defines your audience
The largest barrier to entry in games is control. People sometimes take for granted the years of experience they may have behind a controller, keyboard or mouse and an interface convention breaker like Wii really helps get more people on … Continue reading
Visible Progress that I’m not proud of…
One of the main things I am trying to get over by blogging is the fear of showing incremental or in progress work that I find embarassing. Why? Because otherwise I don’t know if I would ever post since I’m … Continue reading
Flash Games and the Apple App Store
I was saddened yesterday when I found out that a site I follow (PowerOf2Games) is never going to ship anything. It seems that more and more people that are trying to make a go of console game development or even … Continue reading
Scripted Lua Exposure With toLua++
Last week I talked about adding Lua exposure to the engine. I am currently thinking of going a step further and having my game update be written primarily in Lua and having all supporting functionality in C. That is the … Continue reading
Independent Game Creation – How do you work towards success?
How do you work towards success? One small step at a time. I do not believe in overnight success. I agree with the numerous sources Jeff Atwood’s recent post on Coding Horror. The one that particularly caught my eye was … Continue reading →