Author Archives: jhuculak

I, Game Maker: 2008 in Review

As 2008 is coming to a close I wanted to take a moment to summarize what I have done this year to become a better game maker. Start a blog about making games I started this blog back in September … Continue reading

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Gears of War 2

I finally finished the single player story campaign for Gears of War 2. I did enjoy the experience but it wasn’t the revelation that the first Gears of War provided me. With Gears one, I saw the simplification of a … Continue reading

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Input controls design and defines your audience

The largest barrier to entry in games is control. People sometimes take for granted the years of experience they may have behind a controller, keyboard or mouse and an interface convention breaker like Wii really helps get more people on … Continue reading

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A dash of art goes a long way…

Last post I was talking about contracting out the art and today the need to make some artwork and put it in hit me. So rather than drawing lines my code is now drawing images. Now that I have some … Continue reading

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Art and Audio contracting looks easier than code and design

IndieGame, a great place to find contracts: In order to build a game you need to be good at lots of things. One of the things I was originally planning to do was try and do everything myself here at … Continue reading

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Visible Progress that I’m not proud of…

One of the main things I am trying to get over by blogging is the fear of showing incremental or in progress work that I find embarassing. Why? Because otherwise I don’t know if I would ever post since I’m … Continue reading

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Profit, Film vs. Games and a progress report

I have three thing I would like to talk about today: Profit, Film vs. Games and a progress report. Profit There was an article claiming that roughly 4% of games make money that I saw linked from Bluesnews. That doesn’t … Continue reading

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Flash Games and the Apple App Store

I was saddened yesterday when I found out that a site I follow (PowerOf2Games) is never going to ship anything. It seems that more and more people that are trying to make a go of console game development or even … Continue reading

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Scripted Lua Exposure With toLua++

Last week I talked about adding Lua exposure to the engine. I am currently thinking of going a step further and having my game update be written primarily in Lua and having all supporting functionality in C. That is the … Continue reading

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Sickness, recovery and technical distractions force a plan

This last week I missed my minimum goal of posting once a week on Sunday because my entire family was out of commission with the flu. Being bed ridden gave me some time to sit and think about what I … Continue reading

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