Author Archives: jhuculak

When should you upgrade your machine?

I haven’t upgraded my CPU and laptop in nearly three years and I am starting to itch to buy some new technology toys. Time since an upgrade isn’t really a good justification so I did some research tonight to figure … Continue reading

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Mini Review – Maya’s Camera Sequencer, The Gnomon Workshop

I just finished watching Maya’s Camera Sequencer video by John Clark. Good: Two hour overview of what the Camera sequencer is Walks you through all of the different interfaces and buttons Gives advice on how to optimise the output of … Continue reading

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Inventing on Principle

If you haven’t watched this talk by Bret Victor I highly recommend it: This made me wonder what my principle is. The short version: I Game Maker. The longer version: I believe that with the advancement in tools, technology and … Continue reading

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Quick Octane render of Vader’s Tie Fighter with a model off of Blendswap

Sometimes it is fun to just grab someone else’s model and do a quick render. This model was done by Benjob and I rendered it in Octane. This one is using octane beta 2.52 and about 4000 samples using pmc.

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Finished Uncharted 3 SP and it is great; but not as good as Uncharted 2 IMHO

I just finished playing Uncharted 3’s single player and it is a fabulous game. Big action moments, great story telling and plenty of action. It was a fantastic roller coaster ride and hugely inspiring. My hats off to the Naughty … Continue reading

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TED – Inspiration at its finest

Watching a video like this encourages me to make more how to video’s to get more people, young or old, into making video games. How many other industries offer inspiration from a 6th grader? I have settled in my new … Continue reading

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Review: Designing for Mobile First @LukeW

I picked up a video master class from O’Reilly called Designing for Mobile First by LukeW to help me understand mobile constraints. The course is focused on good mobile websites or applications in general but the rules can be applied to games. … Continue reading

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Dipping my tools in the Android development pool

I just picked up two books on Android development from O’Reilly and have just started reading them. Head First Android Development by Jonathan Simon, and “Early Release” title meaning it isn’t out yet. Learning Android by Marko Gargento First off … Continue reading

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Terragen: Two Planet Sketch

Haven’t had much time to do projects lately but wanted to knock out a quick image tonight. I’m not that happy with the result. I have to get a better grand space opera feel to it and find some great … Continue reading

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Random Space Stuff – Terragen, Paint.NET and Octane

Thought I would knock out another couple of images tonight. I have a long way to go but the iterations are fun. First up a space scene done in Terragen 2 with two planets. I took the resulting image into … Continue reading

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