Tag Archives: igamemaker

2009 In Review

Over the last year I haven’t done much game “making” and instead have been busy entertaining myself with movies, books and games. Since 2008 I have tracked what I have read, watched and played to see the impact that having … Continue reading

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Game Breakdown: Uncharted 2 Among Thieves

Two weekends ago I had the great fortune of completing one of the best games I have played to date on PS3. The original Drake’s Fortune was one of my favorite PS3 games and this sequel has done the original … Continue reading

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District 9 – Image Engine Siggraph Presentation

I had a double filling of District 9 yesterday. I attended a special siggraph event that had some of the studio leadership from Image Engine on site to describe some of the process and challenges of making District 9. When … Continue reading

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Game Breakdown: Batman Arkham Asylum

——————————————————————————– Batman Arkham Asylum Breakdown ——————————————————————————– I just had the pleasure of finishing the story mode on Batman Arkham Asylum and it was a great game. I played the PS3 version and it performed beautifully. It is no surprise that … Continue reading

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My new MacBook Pro 13″ – A love it, hate it roller coster

It has been a very long journey deciding to leave windows behind and try out Mac OSX. At the end of the day the 13″ MacBook Pro offered the best balance of performance for the price. Mac Stores are Awesome … Continue reading

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Hardware addiction and potential Mac conversion

I’ve heard that the first step is admitting that you have a problem. In recent months I have been keeping my gadget addiction to a minimum through smaller purchases like new keyboards, mice and mouse pads. Did my new apple … Continue reading

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Finally finished the Graphics Black Book

I finally finished reading Micheal Abrash’s Graphics Black Book from cover to cover. I found it funny that Jeff Atwood of Coding Horror fame posted about it about the same time that I started reading it. Almost a year later … Continue reading

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Star Destroyer Part II – Geometry Block In

It has been a couple weeks since I looked at my Star Destroyer model. Last time I had come to the conclusion that I should start over because the geometry was messed up in the back of the ship. Rather … Continue reading

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Where are games going after 2009?

I have had a series of unconnected events in the last week that all made me think about the progress games have made and where they will go in the future. I had the pleasure of listening to BioWare’s doctor … Continue reading

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Star Destroyer Part II – Failure to block in

I’m forcing myself to blog once a week and sometimes it is tough! However, much like working out it feels good once you are done. Today I attempted to block in the geometry for a star destroyer. You can see … Continue reading

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