Category Archives: Technical

Independent Game Creation – How do you work towards success?

How do you work towards success? One small step at a time. I do not believe in overnight success. I agree with the numerous sources Jeff Atwood’s recent post on Coding Horror. The one that particularly caught my eye was … Continue reading

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2009: New year, new plans

Plans: I will finish a game this year. There will be no worrying about check points along the way or releasing an engine, the game will always come first. I’m not guaranteeing it will be good or that it will … Continue reading

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A dash of art goes a long way…

Last post I was talking about contracting out the art and today the need to make some artwork and put it in hit me. So rather than drawing lines my code is now drawing images. Now that I have some … Continue reading

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Art and Audio contracting looks easier than code and design

IndieGame, a great place to find contracts: In order to build a game you need to be good at lots of things. One of the things I was originally planning to do was try and do everything myself here at … Continue reading

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Profit, Film vs. Games and a progress report

I have three thing I would like to talk about today: Profit, Film vs. Games and a progress report. Profit There was an article claiming that roughly 4% of games make money that I saw linked from Bluesnews. That doesn’t … Continue reading

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Scripted Lua Exposure With toLua++

Last week I talked about adding Lua exposure to the engine. I am currently thinking of going a step further and having my game update be written primarily in Lua and having all supporting functionality in C. That is the … Continue reading

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Sickness, recovery and technical distractions force a plan

This last week I missed my minimum goal of posting once a week on Sunday because my entire family was out of commission with the flu. Being bed ridden gave me some time to sit and think about what I … Continue reading

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Build testing lua script (in progress)

As mentioned before, I am working on a quick script to generate project files in order to evaluate what build program I am going to use. The initial script hasn’t been that hard to write and I have been generating … Continue reading

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Technical Foundation

The following is what I consider the bare minimum list of things that you need to look for when you are starting a game project. Build system Revision Control System Supporting libraries or engine There are many things people like … Continue reading

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