Author Archives: jhuculak

Finally finished Bioshock

There are two important things about finishing Bioshock My plan to finish games before moving onto the next is working I can do one of my first game breakdowns Bioshock is a fairly complicated game made out of simple pieces. … Continue reading

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The next “next generation” has its work cut out

I was thinking of how we are probably approaching another generation of hardware and wanted to share my thoughts on the topic. The next generation is going to have an uphill battle to sustain growth rates if the industry focuses … Continue reading

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Build testing lua script (in progress)

As mentioned before, I am working on a quick script to generate project files in order to evaluate what build program I am going to use. The initial script hasn’t been that hard to write and I have been generating … Continue reading

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Art training – Speed modeling

I have always had an interest in Art but most of my time and effort has gone into programming. Art creation fascinates me. One of the reasons I started this blog was to force myself to do everything needed to … Continue reading

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Technical Foundation

The following is what I consider the bare minimum list of things that you need to look for when you are starting a game project. Build system Revision Control System Supporting libraries or engine There are many things people like … Continue reading

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What is a game?

One of the things that I struggle with in my own projects is defining what a “game” means. To get a more official word on what a “game” is I decided to check out what Merriam-Webster had to say on … Continue reading

Posted in Game Design | Tagged | 2 Comments

What is this blog all about?

It all really started with me sitting in front of an Atari 2600 and falling in love at the age of four. This story could be an example achieving your childhood dreams from a great book The Last Lecture, but … Continue reading

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