Houdini – Dipping my toes in the water

I finally downloaded Houdini on my main machine and did a quick FLIP fluid simulation and render using image based lighting. This was a quick experiment in learning the FLUID workflow and playing with Mantra a little bit. I am interested in exploring Houdini’s workflow to make some 2D tile based assets and for some FX work on a project I have in mind. 

Check out the video here


I’m not sure how to find out how many particles were used, but the scene took about 10 minutes to sim and roughly 1 hour to render at 640×360. Makes me wonder if I should get a new CPU as my old Q9550 didn’t really tear through the scene. If a Houdini expert reads this I would love to know more about showing the particle count generated and being able to control the number of particles generated.

Houdini is a heck of a lot of fun and I hope to post some more quick tests soon.

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