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Tic-Tac-Toe from scratch in 25 minutes using Unity3d.
Over the next couple of days I will be doing a complete overhaul of this site and during that process some of the pages may be half complete. The good news is that new content will be here very soon.
2010 The main two IGAMEMAKER.COM achievements from last year were: Finishing a Tic Tac Toe unity web application Posting a how-to video tutorial My main goal last year was to do one small project and finish with with a fairly … Continue reading
I have finally completed a small game project: Tic Tac Toe! Because of the awesomeness that is Unity it is available on the web, however it is currently hosted on my own tiny server so this might be a bit … Continue reading
I have thoroughly enjoyed every installment of the God of War series and the third finishes the story off very well. The following are some random thoughts and opinions on this game which will obviously contain spoilers. Playtime My recorded … Continue reading
I was really surprised by this great game. I have NEVER had as many people walk by my desk and comment on what I am playing. “What game is that?” “Wow, that looks gorgeous”. Explaining the mechanics to them is … Continue reading
I see you – Na’vi Introduction Accessibility is a key in both movie making and in games and I believe that Avatar embodies the “simple but deep” development philosophy. This combined with cutting edge visuals and spectacle is where the … Continue reading
In my game breakdowns I typically try and focus on the overall product and what makes it tick as a game. Having just finished Modern Warfare 2 (MW2) I am struggling to break down the experience because…it is a highly … Continue reading
Over the last few months I have had a great deal of fun and pain with electronics and gadgets. In the last few months I have: Built a home theater Broke, Repaired and Upgraded my PC Buidling a home theater … Continue reading
Over the last year I haven’t done much game “making” and instead have been busy entertaining myself with movies, books and games. Since 2008 I have tracked what I have read, watched and played to see the impact that having … Continue reading