Author Archives: jhuculak
Finding Motivation and Inspiration
The past week has been filled with great things in my life however progress on my game was not really one of them. I have been spending some more time playing games, watching movies and reading books in the last … Continue reading
Dapple – Indie development in streaming colour
Dapple 1 : any of numerous usually cloudy and rounded spots or patches of a color or shade different from their background My friend, Owen at Streaming Colour, has released his companies first game: Dapple. The game is now officially … Continue reading
Simple ship movement with Box2D (Part 3 – Trying to tune the force)
Use the Force, Luke. – Obi-Wan In the previous Part 1 and Part 2 I did what I would consider the easy stuff for tuning ship movement. This week was an attempt at getting a tuned ship movement experience while … Continue reading
Layoffs, Writing References and Independent Development
Layoffs drive the reality of recession home This week has been fairly shocking week for me personally. Usually layoffs are a cold hard number I look at on a website and feel a little sorry for. This was my first … Continue reading
Simple ship movement with Box2D (Part 2 – Changing the limits)
In Part 1 there were a few things I needed to adjust in how I was using Box2D for my application. This post is basically about trying those changes out. What did I learn? Sometimes I find that when you … Continue reading
Simple ship movement with Box2D (Part 1 – Box2D basics)
When adopting any technology it is always a good idea to look into how its authors intended for it to be used. Since I skipped that step with Box2D and was having issues with physics, I thought I would start … Continue reading
2009: New year, new plans
Plans: I will finish a game this year. There will be no worrying about check points along the way or releasing an engine, the game will always come first. I’m not guaranteeing it will be good or that it will … Continue reading
Realistic Expectations
Excitement, interest and commitment for a project are largely based on feeling a sense of accomplishment. The number one risk for many teams that I have worked with is having unrealistic expectations that set the team or individual up for … Continue reading
Independent Game Creation – How do you work towards success?
How do you work towards success? One small step at a time. I do not believe in overnight success. I agree with the numerous sources Jeff Atwood’s recent post on Coding Horror. The one that particularly caught my eye was … Continue reading →