Monthly Archives: May 2009
Down with the sickness
I’m a little under the weather today so my usual weekly post might be a bit delayed this week. I’m hoping to hit part II of the star destroyer modeling soon. Until then I will be sleeping and hydrating as … Continue reading
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Filmspiration and the three reasons to make a game
Film was a love of mine before games were. My first theatrical memory is sitting at the drive-in watching Luke Skywalker battle a Rancor. That kind of thing leaves a lasting impression on a young child’s mind! The magic of … Continue reading
Posted in Game Design, Industry Commentary
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Star Destroyer Part II – Failure to block in
I’m forcing myself to blog once a week and sometimes it is tough! However, much like working out it feels good once you are done. Today I attempted to block in the geometry for a star destroyer. You can see … Continue reading
Where are games going after 2009?
I have had a series of unconnected events in the last week that all made me think about the progress games have made and where they will go in the future. I had the pleasure of listening to BioWare’s doctor … Continue reading →