Monthly Archives: March 2009

Detours based on complexity

Lasts weeks design treatment was really exciting for me. It made me really think through what I wanted to make. This week I was comparing my progress against that design and my lack of progress made me worry. Why not … Continue reading

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Design Treatment

In preparing for battle I have always found that plans are useless, but planning is indispensable. Dwight David Eisenhower quotes (American 34th President (1953-61). 1890-1969) Today I was working on a a design treatment as described in Game Developers Marketplace. … Continue reading

Posted in Game Design | 2 Comments

Back to paper planning?

The deeper I get into coding, the more I am finding that I have to ramp up to get into the groove. I cannot just go from a clean slate and code whatever I would like; I have loose ends … Continue reading

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How many novels of code does it take? (Part 1: 90′s commercial games)

I have been following a few iPhone/iPod Touch developers and at the 360iDev conference two presentations from game programmers that used to be part of large “conventional” teams caught my eye. The topic of the slide was about the relative … Continue reading

Posted in Industry Commentary, Uncategorized | Tagged | 4 Comments

Added basic event system and particle basics

This week I got a chance to sit down and get my first attempt at a particle system working. The thing that slowed me down was only having an Update all actors loop. Since I was spawning particles on things … Continue reading

Posted in Technical | Tagged , | 2 Comments