Monthly Archives: October 2008
Build testing lua script (in progress)
As mentioned before, I am working on a quick script to generate project files in order to evaluate what build program I am going to use. The initial script hasn’t been that hard to write and I have been generating … Continue reading
Art training – Speed modeling
I have always had an interest in Art but most of my time and effort has gone into programming. Art creation fascinates me. One of the reasons I started this blog was to force myself to do everything needed to … Continue reading
Technical Foundation
The following is what I consider the bare minimum list of things that you need to look for when you are starting a game project. Build system Revision Control System Supporting libraries or engine There are many things people like … Continue reading
The next “next generation” has its work cut out
I was thinking of how we are probably approaching another generation of hardware and wanted to share my thoughts on the topic. The next generation is going to have an uphill battle to sustain growth rates if the industry focuses … Continue reading →