Category Archives: Uncategorized
Down with the sickness
I’m a little under the weather today so my usual weekly post might be a bit delayed this week. I’m hoping to hit part II of the star destroyer modeling soon. Until then I will be sleeping and hydrating as … Continue reading
Digital palate cleanser
I had an awesome opportunity a few years ago to watch Andrew Glassner do a talk on story telling. I learned a lot about story telling in that presentation however, the thing that stuck with me the most was how … Continue reading
Back to paper planning?
The deeper I get into coding, the more I am finding that I have to ramp up to get into the groove. I cannot just go from a clean slate and code whatever I would like; I have loose ends … Continue reading
Layoffs, Writing References and Independent Development
Layoffs drive the reality of recession home This week has been fairly shocking week for me personally. Usually layoffs are a cold hard number I look at on a website and feel a little sorry for. This was my first … Continue reading
I, Game Maker: 2008 in Review
As 2008 is coming to a close I wanted to take a moment to summarize what I have done this year to become a better game maker. Start a blog about making games I started this blog back in September … Continue reading
A dash of art goes a long way…
Last post I was talking about contracting out the art and today the need to make some artwork and put it in hit me. So rather than drawing lines my code is now drawing images. Now that I have some … Continue reading
Visible Progress that I’m not proud of…
One of the main things I am trying to get over by blogging is the fear of showing incremental or in progress work that I find embarassing. Why? Because otherwise I don’t know if I would ever post since I’m … Continue reading
Sickness, recovery and technical distractions force a plan
This last week I missed my minimum goal of posting once a week on Sunday because my entire family was out of commission with the flu. Being bed ridden gave me some time to sit and think about what I … Continue reading
What is this blog all about?
It all really started with me sitting in front of an Atari 2600 and falling in love at the age of four. This story could be an example achieving your childhood dreams from a great book The Last Lecture, but … Continue reading
How many novels of code does it take? (Part 1: 90’s commercial games)
I have been following a few iPhone/iPod Touch developers and at the 360iDev conference two presentations from game programmers that used to be part of large “conventional” teams caught my eye. The topic of the slide was about the relative … Continue reading →