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	<title>IGAMEMAKER.COM</title>
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	<description>A blog about one man making games</description>
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		<link>http://igamemaker.com</link>
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		<title>Jedi Academy and Jedi Outcast Code Released</title>
		<link>http://igamemaker.com/2013/04/03/jedi-academy-and-jedi-outcast-code-released/</link>
		<comments>http://igamemaker.com/2013/04/03/jedi-academy-and-jedi-outcast-code-released/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 05:23:41 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=534</guid>
		<description><![CDATA[It is really sad to see Lucas Arts close. So many of my first game experiences were titles from that studio. The X-Wing and Tie Fighter games as well as the original Dark Forces will stick with me forever. I &#8230; <a href="http://igamemaker.com/2013/04/03/jedi-academy-and-jedi-outcast-code-released/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=534&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>It is really sad to see Lucas Arts close. So many of my first game experiences were titles from that studio. The X-Wing and Tie Fighter games as well as the original Dark Forces will stick with me forever. I wish everyone on the Lucas Arts and ILM teams the best of luck in finding great places to use their talents.</p>
<p>I was also very happy to hear that Raven had decided to release the source code for <a href="http://sourceforge.net/projects/jedioutcast/?source=dlp">Jedi Outcast</a> and <a href="http://sourceforge.net/projects/jediacademy/?source=dlp">Jedi Academy</a>. I haven&#8217;t taken a look yet but since <a href="http://wp.me/pkH27-2a">I did a break down</a> of some id tech based games a long time ago I thought I would at least run a line of code check on the source.</p>
<h3>Lines of Code</h3>
<h4>Jedi Academy: 815785</h4>
<h4>Jedi Outcast: 762082</h4>
<p>Someday I might come back and finish a graph comparison but these games are about 2-3 times the size of Quake 3! So if this sample point is representative games from the 90&#8242;s to early 2000&#8242;s grew substantially.</p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Houdini 12.5 Released</title>
		<link>http://igamemaker.com/2013/03/14/houdini-12-5-released/</link>
		<comments>http://igamemaker.com/2013/03/14/houdini-12-5-released/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 05:20:46 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Clouds]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Speed Modeling]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=522</guid>
		<description><![CDATA[I occasionally play with Houdini and with the release of Houdini 12.5 I had to play with it again. Check out the FXGuide article for some feature videos! I&#8217;m not sure yet why I would need clouds for one of &#8230; <a href="http://igamemaker.com/2013/03/14/houdini-12-5-released/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=522&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:left;">I occasionally play with Houdini and with the release of Houdini 12.5 I had to play with it again. Check out the <a href="http://www.fxguide.com/quicktakes/sidefx-releases-houdini-12-5/">FXGuide article</a> for some feature videos! I&#8217;m not sure yet why I would need clouds for one of my games, but it is amazingly fast to generate and render them! I might try my hand at some skyboxes or something like that with them. Since you can play with it for free I highly recommend going to sidefx.com and giving the apprentice version a try!</p>
<p style="text-align:left;">The below took me about 3 minutes to setup and maybe about the same amount to render. When I can sit down for a solid hour I hope to make something good!</p>
<p style="text-align:left;"><a href="http://igamemaker.files.wordpress.com/2013/03/cloud5.png"><img class="size-full wp-image aligncenter" id="i-525" title="CloudTest" alt="Image" src="http://igamemaker.files.wordpress.com/2013/03/cloud5.png?w=487" width="487" height="274" /></a></p>
<p> </p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Updating to Google High Replication Datastore</title>
		<link>http://igamemaker.com/2012/09/11/updating-to-google-high-replication-datastore/</link>
		<comments>http://igamemaker.com/2012/09/11/updating-to-google-high-replication-datastore/#comments</comments>
		<pubDate>Tue, 11 Sep 2012 23:13:13 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=519</guid>
		<description><![CDATA[My main tutorial site content just switched from igamemakerdata.appspot.com to igamemakerdata-hrd.appspot.com. I hope this will not impact anyone out there and I think I have updated all the links to point at the new location. Will this change anything? No, &#8230; <a href="http://igamemaker.com/2012/09/11/updating-to-google-high-replication-datastore/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=519&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>My main tutorial site content just switched from igamemakerdata.appspot.com to igamemakerdata-hrd.appspot.com. I hope this will not impact anyone out there and I think I have updated all the links to point at the new location. Will this change anything? No, but google may turn off my old site soon so I had to do this update.</p>
<p>This seemed like a fairly painless transition to me but if you see any issues please let me know!</p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Dust: An Elysian Tail™</title>
		<link>http://igamemaker.com/2012/08/23/dust-an-elysian-tail/</link>
		<comments>http://igamemaker.com/2012/08/23/dust-an-elysian-tail/#comments</comments>
		<pubDate>Fri, 24 Aug 2012 03:52:07 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=494</guid>
		<description><![CDATA[It is awesome to see games being made by one person. Check out this article on Dust: An Elysian Tail. I love that this was created by an animator that learned how to program during the 3.5 years that it &#8230; <a href="http://igamemaker.com/2012/08/23/dust-an-elysian-tail/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=494&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://igamemaker.files.wordpress.com/2012/08/topost1.jpeg"><img class="size-full wp-image" src="http://igamemaker.files.wordpress.com/2012/08/topost1.jpeg?w=990" alt="Image" /></a></p>
<p>It is awesome to see games being made by one person. Check out <a href="http://arstechnica.com/gaming/2012/08/dust-an-elysian-tail-one-animators-3-5-year-quest-to-create-his-dream-game/">this article</a> on Dust: An Elysian Tail. I love that this was created by an animator that learned how to program during the 3.5 years that it took to make the game. I haven&#8217;t played the game yet but I am looking forward to it and will bump it up my play list to see what a one person game studio can achieve.</p>
<p>This also makes me wonder if it is more challenging to pick up art/animation or programming. Either of them takes a serious investment in time but I think that code is easier to copy and learn from and get feedback on if it is &#8220;good&#8221;. If I was guessing I would say that coding will become easier in the future and art will largely remain a function of time and talent. Still&#8230;more people will be interested in doing the art than in the programming so the supply and demand rules will probably still favor programming as a profession.</p>
<p>Regardless, I hope that more and more people play with both and I hope Dean Dodrill&#8217;s<a href="http://marketplace.xbox.com/en-US/Product/Dust-An-Elysian-Tail/66acd000-77fe-1000-9115-d80258410a67"> game</a> inspires me and others to try harder. Expect a review when I do get to play it <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Houdini &#8211; Dipping my toes in the water</title>
		<link>http://igamemaker.com/2012/08/20/houdini-dipping-my-toes-in-the-water/</link>
		<comments>http://igamemaker.com/2012/08/20/houdini-dipping-my-toes-in-the-water/#comments</comments>
		<pubDate>Tue, 21 Aug 2012 06:47:45 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://igamemaker.wordpress.com/?p=485</guid>
		<description><![CDATA[I finally downloaded Houdini on my main machine and did a quick FLIP fluid simulation and render using image based lighting. This was a quick experiment in learning the FLUID workflow and playing with Mantra a little bit. I am &#8230; <a href="http://igamemaker.com/2012/08/20/houdini-dipping-my-toes-in-the-water/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=485&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I finally downloaded Houdini on my main machine and did a quick FLIP fluid simulation and render using image based lighting. This was a quick experiment in learning the FLUID workflow and playing with Mantra a little bit. I am interested in exploring Houdini&#8217;s workflow to make some 2D tile based assets and for some FX work on a project I have in mind. </p>
<p>Check out the <a href="https://vimeo.com/47918675">video here</a></p>
<p><a href="https://vimeo.com/47918675"><img class="size-full wp-image" src="http://igamemaker.files.wordpress.com/2012/08/post.jpg?w=487" alt="Image" /></a>.</p>
<p>I&#8217;m not sure how to find out how many particles were used, but the scene took about 10 minutes to sim and roughly 1 hour to render at 640&#215;360. Makes me wonder if I should get a new CPU as my old Q9550 didn&#8217;t really tear through the scene. If a Houdini expert reads this I would love to know more about showing the particle count generated and being able to control the number of particles generated.</p>
<p>Houdini is a heck of a lot of fun and I hope to post some more quick tests soon.</p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Getting back on the blogging horse</title>
		<link>http://igamemaker.com/2012/07/12/getting-back-on-the-blogging-horse/</link>
		<comments>http://igamemaker.com/2012/07/12/getting-back-on-the-blogging-horse/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 06:17:45 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=481</guid>
		<description><![CDATA[I have been consuming more tutorials than creating things over the past few weeks. I intend to review some of the tutorials that I have been doing but I also want to focus on creating some interesting renders. Hopefully I&#8217;ll &#8230; <a href="http://igamemaker.com/2012/07/12/getting-back-on-the-blogging-horse/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=481&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I have been consuming more tutorials than creating things over the past few weeks. I intend to review some of the tutorials that I have been doing but I also want to focus on creating some interesting renders. Hopefully I&#8217;ll have some more fun to post soon.<a href="http://igamemaker.files.wordpress.com/2012/07/cubemonkey.png"><img class="size-full wp-image" src="http://igamemaker.files.wordpress.com/2012/07/cubemonkey.png?w=1014" alt="Image" /></a></p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Learning C++11</title>
		<link>http://igamemaker.com/2012/05/17/learning-c11/</link>
		<comments>http://igamemaker.com/2012/05/17/learning-c11/#comments</comments>
		<pubDate>Fri, 18 May 2012 05:26:17 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C++11]]></category>
		<category><![CDATA[IGAMEMAKER.COM]]></category>
		<category><![CDATA[Learning C++11]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=456</guid>
		<description><![CDATA[Learning C++11 reminds me of meeting a friend you haven&#8217;t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++&#8217;s case the changes are subtle &#8230; <a href="http://igamemaker.com/2012/05/17/learning-c11/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=456&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Learning C++11 reminds me of meeting a friend you haven&#8217;t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++&#8217;s case the changes are subtle but significant. Rather than point out the differences myself I thought I would list out my favorite resources I have found for learning C++11 and would love to hear more about where you are learning it. The following is an attempt at doing what you should look at in order.</p>
<ol>
<li><a href="http://www.softwarequalityconnection.com/2011/06/the-biggest-changes-in-c11-and-why-you-should-care/">The Biggest Changes in C++11 (and why you should care)</a></li>
<li><a href="http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style">GoingNative 2012 &#8211; Day 1 Keynote &#8211; Bjarne Stroustup &#8211; C++ Style</a></li>
<li><a href="http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/C-11-VC-11-and-Beyond">GoingNative 2012 &#8211; Day 2 Keynote &#8211; Herb Sutter &#8211; C++11, VC++11 and Beyond</a></li>
<li><a href="http://www.artima.com/shop/overview_of_the_new_cpp">The New C++ (C++11) &#8211; By Scott Meyers</a></li>
<li><a href="http://channel9.msdn.com/search?term=Stephan+T.+Lavavej">After the above I would go through all the content there is on Channel9 by Stephan T. Lavavej</a></li>
</ol>
<p>That should be a few hours worth of learning. Obviously you need a compiler to play with these features, check out the big supported feature list <a href="http://www.aristeia.com/C++11/C++11FeatureAvailability.htm">here</a> or <a href="http://wiki.apache.org/stdcxx/C++0xCompilerSupport">here</a>. I have played with the language features in <a href="http://www.microsoft.com/visualstudio/11/en-us">Visual Studio 2011 Beta</a> and I will soon be upgrading my Mac to 10.7 so I can enjoy the benefits of C++11 on my mac as well with Clang. On 10.6 I can use the language features but it doesn&#8217;t seem to allow linking to the standard libraries with it. </p>
<p>To me the biggest language changes are in how much easier doing multicore and multithreaded programming is with things like PPL or Intel&#8217;s TBB libraries. </p>
<p>I have also had some fun checking out the <a href="http://ispc.github.com/">Intel ISPC compiler</a> and may do a subsequent post on it as well.</p>
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			<media:title type="html">jhuculak</media:title>
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		<title>Blender/BMesh/3Delight Ship Turn Around Test</title>
		<link>http://igamemaker.com/2012/05/02/blenderbmesh3delight-ship-turn-around-test/</link>
		<comments>http://igamemaker.com/2012/05/02/blenderbmesh3delight-ship-turn-around-test/#comments</comments>
		<pubDate>Thu, 03 May 2012 05:30:25 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Speed Modeling]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=450</guid>
		<description><![CDATA[After downloading Blender 2.63 and Matt Ebb&#8217;s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was &#8230; <a href="http://igamemaker.com/2012/05/02/blenderbmesh3delight-ship-turn-around-test/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=450&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/41469167' width='400' height='300' frameborder='0'></iframe></div>
<p>After downloading Blender 2.63 and Matt Ebb&#8217;s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was my first experience with BMesh and Renderman (3Delight). I did run into a bug where my model had holes in it after exiting and reloading but other than that I think Blender may replace Silo as my modeler of choice.</p>
<p>For a good time modeling grab the following:</p>
<ol>
<li><a href="http://www.blender.org/download/get-blender/">Blender 2.63</a></li>
<li><a href="http://mattebb.com/3delightblender/">3Delight/Blender</a></li>
<li><a href="http://www.3delight.com/en/index.php?page=3DSP_download">3Delight</a></li>
<li><a href="http://www.bsurfaces.info/">BSurface</a></li>
</ol>
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			<media:title type="html">jhuculak</media:title>
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		<title>Blender 2.3 Released! May replace Silo for my modeling needs.</title>
		<link>http://igamemaker.com/2012/04/29/blender-2-3-released-may-replace-silo-for-my-modeling-needs/</link>
		<comments>http://igamemaker.com/2012/04/29/blender-2-3-released-may-replace-silo-for-my-modeling-needs/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 04:37:22 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Speed Modeling]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[igamemaker]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=446</guid>
		<description><![CDATA[To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from &#8230; <a href="http://igamemaker.com/2012/04/29/blender-2-3-released-may-replace-silo-for-my-modeling-needs/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=446&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from Matt Ebb that worked fairly easily. Here is a 5-15 minute space ship mesh sketch that I whipped up to test 3Delight and BMesh.</p>
<p><a href="http://igamemaker.files.wordpress.com/2012/04/shiptestarchitecture_18min.png"><img class="aligncenter size-medium wp-image-447" title="ShipTestArchitecture_18min" src="http://igamemaker.files.wordpress.com/2012/04/shiptestarchitecture_18min.png?w=300&#038;h=168" alt="" width="300" height="168" /></a></p>
<p>I&#8217;m going to try and focus a bit more on my art skills in the next few weeks.</p>
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			<media:title type="html">jhuculak</media:title>
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			<media:title type="html">ShipTestArchitecture_18min</media:title>
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		<title>When should you upgrade your machine?</title>
		<link>http://igamemaker.com/2012/04/29/when-should-you-upgrade-your-machine/</link>
		<comments>http://igamemaker.com/2012/04/29/when-should-you-upgrade-your-machine/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 07:07:33 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=439</guid>
		<description><![CDATA[I haven&#8217;t upgraded my CPU and laptop in nearly three years and I am starting to itch to buy some new technology toys. Time since an upgrade isn&#8217;t really a good justification so I did some research tonight to figure &#8230; <a href="http://igamemaker.com/2012/04/29/when-should-you-upgrade-your-machine/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&#038;blog=4931983&#038;post=439&#038;subd=igamemaker&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I haven&#8217;t upgraded my CPU and laptop in nearly three years and I am starting to itch to buy some new technology toys. Time since an upgrade isn&#8217;t really a good justification so I did some research tonight to figure out how much faster newer machines may be.</p>
<p>My research lead me to <a href="http://www.cpubenchmark.net/cpu_list.php">http://www.cpubenchmark.net/cpu_list.php</a> which has great data on the relative CPU performance.</p>
<p>Exhibit 1: My Q9550 Processor vs. i7-3770k vs. i7-3930k<br />
<a href="http://igamemaker.files.wordpress.com/2012/04/wordpress1.png"><img class="aligncenter size-medium wp-image-440" title="CPU Comparison" src="http://igamemaker.files.wordpress.com/2012/04/wordpress1.png?w=300&#038;h=180" alt="" width="300" height="180" /></a> I am happy to see that in the past three years CPU performance within a sane budget is about 2.5 times higher and with a budget stretch you could get 3.2 times the performance.</p>
<p>Exhibit 2: My Macbook Pro 13&#8243; P7550</p>
<p><a href="http://igamemaker.files.wordpress.com/2012/04/wordpress2.png"><img class="aligncenter size-medium wp-image-441" title="Laptop PassMark" src="http://igamemaker.files.wordpress.com/2012/04/wordpress2.png?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p>On the laptop side it scales roughly the same. If I want to keep the 13&#8243; Macbook I can get about a 2.5 times increase in performance and if I go up to the maxed out 15&#8243; macbook pro I can get 4.95 times the performance of my current laptop.</p>
<p>The new high end 13&#8243; Macbook competes with my current desktop on the CPU side (GPU is way less) and the 15&#8243; Macbook nearly doubles it! I am also debating ditching my desktop and going with a laptop only.</p>
<p>Now I have to figure out if an upgrade is worth it and is so which one. Game creation tools are fun!</p>
<p>&nbsp;</p>
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			<media:title type="html">jhuculak</media:title>
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			<media:title type="html">CPU Comparison</media:title>
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