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	<title>Comments for I, Game Maker</title>
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	<link>http://igamemaker.com</link>
	<description>A blog about one man making games</description>
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		<title>Comment on Simple ship movement with Box2D (Part 3 &#8211; Trying to tune the force) by Earlene</title>
		<link>http://igamemaker.com/2009/02/09/simple-ship-movement-with-box2d-part-3-trying-to-tune-the-force/#comment-177</link>
		<dc:creator>Earlene</dc:creator>
		<pubDate>Wed, 10 Mar 2010 10:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=108#comment-177</guid>
		<description>Nice post. igamemaker.com deserves an oscar.</description>
		<content:encoded><![CDATA[<p>Nice post. igamemaker.com deserves an oscar.</p>
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		<title>Comment on Realistic Expectations by 2009 In Review &#171; I, Game Maker</title>
		<link>http://igamemaker.com/2008/12/29/realistic-expectations/#comment-168</link>
		<dc:creator>2009 In Review &#171; I, Game Maker</dc:creator>
		<pubDate>Thu, 07 Jan 2010 06:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=74#comment-168</guid>
		<description>[...] I didn&#8217;t hit the goals I set this year for blogging and I am going to re-evaluate what I think I can get done this year. I&#8217;m thinking of either switching to JavaScript games [...]</description>
		<content:encoded><![CDATA[<p>[...] I didn&#8217;t hit the goals I set this year for blogging and I am going to re-evaluate what I think I can get done this year. I&#8217;m thinking of either switching to JavaScript games [...]</p>
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		<title>Comment on 2009: New year, new plans by 2009 In Review &#171; I, Game Maker</title>
		<link>http://igamemaker.com/2009/01/05/2009-new-year-new-plans/#comment-167</link>
		<dc:creator>2009 In Review &#171; I, Game Maker</dc:creator>
		<pubDate>Thu, 07 Jan 2010 06:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=85#comment-167</guid>
		<description>[...] I didn&#8217;t hit the goals I set this year for blogging and I am going to re-evaluate what I think I can get done this year. I&#8217;m [...]</description>
		<content:encoded><![CDATA[<p>[...] I didn&#8217;t hit the goals I set this year for blogging and I am going to re-evaluate what I think I can get done this year. I&#8217;m [...]</p>
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		<title>Comment on District 9 &#8211; Image Engine Siggraph Presentation by 2009 In Review &#171; I, Game Maker</title>
		<link>http://igamemaker.com/2009/10/01/district-9-image-engine-siggraph-presentation/#comment-166</link>
		<dc:creator>2009 In Review &#171; I, Game Maker</dc:creator>
		<pubDate>Thu, 07 Jan 2010 06:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=222#comment-166</guid>
		<description>[...] District 9 &#8211; 30 million budget? This is science fiction at its best. [...]</description>
		<content:encoded><![CDATA[<p>[...] District 9 &#8211; 30 million budget? This is science fiction at its best. [...]</p>
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		<title>Comment on Finding Motivation and Inspiration by 2009 In Review &#171; I, Game Maker</title>
		<link>http://igamemaker.com/2009/02/23/finding-motivation-and-inspiration/#comment-165</link>
		<dc:creator>2009 In Review &#171; I, Game Maker</dc:creator>
		<pubDate>Thu, 07 Jan 2010 06:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=118#comment-165</guid>
		<description>[...] Honor Harrington: At All Costs [...]</description>
		<content:encoded><![CDATA[<p>[...] Honor Harrington: At All Costs [...]</p>
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		<title>Comment on Game Breakdown &#8211; Resistance: Retribution vs. Syphon Filter: Logan&#8217;s Shadow by 2009 In Review &#171; I, Game Maker</title>
		<link>http://igamemaker.com/2009/04/13/game-breakdown-resistance-retribution-vs-syphon-filter-logans-shadow/#comment-164</link>
		<dc:creator>2009 In Review &#171; I, Game Maker</dc:creator>
		<pubDate>Thu, 07 Jan 2010 06:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=162#comment-164</guid>
		<description>[...] Resistance: Retribution [...]</description>
		<content:encoded><![CDATA[<p>[...] Resistance: Retribution [...]</p>
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		<title>Comment on Game Breakdown: Batman Arkham Asylum by 2009 In Review &#171; I, Game Maker</title>
		<link>http://igamemaker.com/2009/09/15/game-breakdown-batman-arkham-asylum/#comment-163</link>
		<dc:creator>2009 In Review &#171; I, Game Maker</dc:creator>
		<pubDate>Thu, 07 Jan 2010 06:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=217#comment-163</guid>
		<description>[...] Batman: Arkham Asylum [...]</description>
		<content:encoded><![CDATA[<p>[...] Batman: Arkham Asylum [...]</p>
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		<title>Comment on Game Breakdown: Batman Arkham Asylum by mandrykart</title>
		<link>http://igamemaker.com/2009/09/15/game-breakdown-batman-arkham-asylum/#comment-155</link>
		<dc:creator>mandrykart</dc:creator>
		<pubDate>Fri, 02 Oct 2009 06:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=217#comment-155</guid>
		<description>yep, dead on review.  It was also paced incredibly well, you were never doing one thing for too long, and what you were doing always felt like it had a purpose...great design.</description>
		<content:encoded><![CDATA[<p>yep, dead on review.  It was also paced incredibly well, you were never doing one thing for too long, and what you were doing always felt like it had a purpose&#8230;great design.</p>
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		<title>Comment on How many novels of code does it take? (Part 1: 90&#8217;s commercial games) by Andrew S</title>
		<link>http://igamemaker.com/2009/03/09/how-many-novels-of-code-does-it-take-part-1-90s-commercial-games/#comment-152</link>
		<dc:creator>Andrew S</dc:creator>
		<pubDate>Fri, 25 Sep 2009 13:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=134#comment-152</guid>
		<description>Jay Barnson, from Rampant Coyote, mentions on his blog that he saw Abrash speak at GDC a number of years ago, noting &quot;[a]fter going through about eight different flawed rendering engines before getting it right, Carmack remarked to Abrash that if they&#039;d known exactly what they were making before they started, the engine would have taken less than two months to write.&quot;

That&#039;s one advantage to making indie/retro/iPhone apps, vs big-budget PC or console titles: you&#039;re more likely to know where you&#039;re going before you start.</description>
		<content:encoded><![CDATA[<p>Jay Barnson, from Rampant Coyote, mentions on his blog that he saw Abrash speak at GDC a number of years ago, noting &#8220;[a]fter going through about eight different flawed rendering engines before getting it right, Carmack remarked to Abrash that if they&#8217;d known exactly what they were making before they started, the engine would have taken less than two months to write.&#8221;</p>
<p>That&#8217;s one advantage to making indie/retro/iPhone apps, vs big-budget PC or console titles: you&#8217;re more likely to know where you&#8217;re going before you start.</p>
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		<title>Comment on My new MacBook Pro 13&#8243; &#8211; A love it, hate it roller coster by jhuculak</title>
		<link>http://igamemaker.com/2009/08/17/my-new-macbook-pro-13-a-love-it-hate-it-roller-coster/#comment-146</link>
		<dc:creator>jhuculak</dc:creator>
		<pubDate>Tue, 18 Aug 2009 05:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=213#comment-146</guid>
		<description>Thanks for the comment Sikosis. Reading your reply made me realize I may have inadvertently gotten into the Mac vs. Windows debate and I probably should have been more clear that my issues have more to do with getting a new laptop regardless of OS/Manufacturer. Let me try sectioning my issues into three categories: new laptop, new OS and Mac vs. PC.

&lt;strong&gt;New Laptop&lt;/strong&gt;
Things like the control key are purely hardware issues and aren&#039;t a mac vs. PC comparison. Every keyboard I own and my laptop I have had for the last four years have a control key in the bottom left. I have about 20 years of typing muscle habits that take a little getting used to. On the bright side, OSX doesn&#039;t even use it much so my dependence on it will not be as bad because I have to learn to use the command button instead. Typing on the Sony Style keyboard on the MacBook Pro is awesome for every key but control! My typing WPM actually improved on my first usage.
The OCZ Vertex issue is also something I don&#039;t have any personal issue with. I wanted it to work out of the box but the fact that Apple lets you upgrade the hard drive and RAM so easily is awesome. My tiny Sony T-140p actually needed &quot;bamboo shoots&quot; to pop the keyboard off to install new parts. It would probably be the equivalent of disassembling a Macbook Air so this is a big improvement on that.

&lt;strong&gt;New OS (OSX)&lt;/strong&gt;
After taking a break from apple (last time I really used it was in the 90&#039;s!) I am very used to windows. Buying this notebook was a conscious effort to try out the new OS and anytime you do something new there are things you have to fight through. I think I will love it in a few weeks. I was actually excited to run things like Wine to see what they could do. I am still amazed this technology works at all. Getting steam running got me really excited and it worked to download everything. Following that success and reading the compatibility listing made me think a few of the games would run without needing a Windows license. For now I don&#039;t think it is worth getting the license. If anything it made me want to test and contribute to Wine or Crossover. I will re-asses when Windows 7 is officially released. I will happily continue learning OSX.

&lt;strong&gt;Mac vs. PC&lt;/strong&gt;
I really like both. My iPod&#039;s have really made me appreciate the hardware design that Mac creates. This machine is gorgeous. Four and half years ago I chose a Sony over any Mac&#039;s because you couldn&#039;t find another machine like it. I think Apple has made a HUGE design step with the latest MacBook and their batteries. As I said the price to performance (+style) is amazing. If you buy at the lower end of the Mac line I think the &quot;Mac Tax&quot; is a non-issue.

For desktops I&#039;m still into Windows PCs and for my NAS I am still digging the QNAP linux machine I have.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Sikosis. Reading your reply made me realize I may have inadvertently gotten into the Mac vs. Windows debate and I probably should have been more clear that my issues have more to do with getting a new laptop regardless of OS/Manufacturer. Let me try sectioning my issues into three categories: new laptop, new OS and Mac vs. PC.</p>
<p><strong>New Laptop</strong><br />
Things like the control key are purely hardware issues and aren&#8217;t a mac vs. PC comparison. Every keyboard I own and my laptop I have had for the last four years have a control key in the bottom left. I have about 20 years of typing muscle habits that take a little getting used to. On the bright side, OSX doesn&#8217;t even use it much so my dependence on it will not be as bad because I have to learn to use the command button instead. Typing on the Sony Style keyboard on the MacBook Pro is awesome for every key but control! My typing WPM actually improved on my first usage.<br />
The OCZ Vertex issue is also something I don&#8217;t have any personal issue with. I wanted it to work out of the box but the fact that Apple lets you upgrade the hard drive and RAM so easily is awesome. My tiny Sony T-140p actually needed &#8220;bamboo shoots&#8221; to pop the keyboard off to install new parts. It would probably be the equivalent of disassembling a Macbook Air so this is a big improvement on that.</p>
<p><strong>New OS (OSX)</strong><br />
After taking a break from apple (last time I really used it was in the 90&#8217;s!) I am very used to windows. Buying this notebook was a conscious effort to try out the new OS and anytime you do something new there are things you have to fight through. I think I will love it in a few weeks. I was actually excited to run things like Wine to see what they could do. I am still amazed this technology works at all. Getting steam running got me really excited and it worked to download everything. Following that success and reading the compatibility listing made me think a few of the games would run without needing a Windows license. For now I don&#8217;t think it is worth getting the license. If anything it made me want to test and contribute to Wine or Crossover. I will re-asses when Windows 7 is officially released. I will happily continue learning OSX.</p>
<p><strong>Mac vs. PC</strong><br />
I really like both. My iPod&#8217;s have really made me appreciate the hardware design that Mac creates. This machine is gorgeous. Four and half years ago I chose a Sony over any Mac&#8217;s because you couldn&#8217;t find another machine like it. I think Apple has made a HUGE design step with the latest MacBook and their batteries. As I said the price to performance (+style) is amazing. If you buy at the lower end of the Mac line I think the &#8220;Mac Tax&#8221; is a non-issue.</p>
<p>For desktops I&#8217;m still into Windows PCs and for my NAS I am still digging the QNAP linux machine I have.</p>
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