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	<title>Comments for IGAMEMAKER.COM</title>
	<atom:link href="http://igamemaker.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://igamemaker.com</link>
	<description>A blog about one man making games</description>
	<lastBuildDate>Fri, 07 Oct 2011 05:39:13 +0000</lastBuildDate>
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		<title>Comment on Review: Designing for Mobile First @LukeW by jhuculak</title>
		<link>http://igamemaker.com/2011/10/06/review-designing-for-mobile-first-lukew/#comment-307</link>
		<dc:creator><![CDATA[jhuculak]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 05:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=409#comment-307</guid>
		<description><![CDATA[I just found a link to some videos that might be free versions of this same presentation here:
 http://www.lukew.com/presos/preso.asp?26
Would have been nice to know that before I paid for it! Still worth it for me in the end but you might want to go check out his site first.]]></description>
		<content:encoded><![CDATA[<p>I just found a link to some videos that might be free versions of this same presentation here:<br />
 <a href="http://www.lukew.com/presos/preso.asp?26" rel="nofollow">http://www.lukew.com/presos/preso.asp?26</a><br />
Would have been nice to know that before I paid for it! Still worth it for me in the end but you might want to go check out his site first.</p>
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		<title>Comment on Dabbling in Art: Terragen 2.3 by Jess3d</title>
		<link>http://igamemaker.com/2011/08/22/dabbling-in-art-terragen-2-3/#comment-296</link>
		<dc:creator><![CDATA[Jess3d]]></dc:creator>
		<pubDate>Wed, 24 Aug 2011 21:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=387#comment-296</guid>
		<description><![CDATA[Yeah found the disance shader and i could already get a ZDepth channel.
Other  channels rendering won&#039;t be to hard to find; the thing is you have to do everything by yourself in this software, by connecting the right nodes.
But thank you for the link !]]></description>
		<content:encoded><![CDATA[<p>Yeah found the disance shader and i could already get a ZDepth channel.<br />
Other  channels rendering won&#8217;t be to hard to find; the thing is you have to do everything by yourself in this software, by connecting the right nodes.<br />
But thank you for the link !</p>
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		<title>Comment on Dabbling in Art: Terragen 2.3 by jhuculak</title>
		<link>http://igamemaker.com/2011/08/22/dabbling-in-art-terragen-2-3/#comment-295</link>
		<dc:creator><![CDATA[jhuculak]]></dc:creator>
		<pubDate>Wed, 24 Aug 2011 00:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=387#comment-295</guid>
		<description><![CDATA[I am assuming you mean rendering those channels out in Terragen? I haven&#039;t done any professional work with Terragen.
I think that you are in luck for depth information as there appears to be a distance shader. Check out the various links listed &lt;a href=&quot;http://forums.planetside.co.uk/index.php?action=printpage;topic=8797.0&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. I&#039;m not sure if the rest are available.]]></description>
		<content:encoded><![CDATA[<p>I am assuming you mean rendering those channels out in Terragen? I haven&#8217;t done any professional work with Terragen.<br />
I think that you are in luck for depth information as there appears to be a distance shader. Check out the various links listed <a href="http://forums.planetside.co.uk/index.php?action=printpage;topic=8797.0" rel="nofollow">here</a>. I&#8217;m not sure if the rest are available.</p>
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		<title>Comment on Dabbling in Art: Terragen 2.3 by Jess3d</title>
		<link>http://igamemaker.com/2011/08/22/dabbling-in-art-terragen-2-3/#comment-294</link>
		<dc:creator><![CDATA[Jess3d]]></dc:creator>
		<pubDate>Tue, 23 Aug 2011 13:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=387#comment-294</guid>
		<description><![CDATA[Hi,
Nice picture for 5 min. work !
Maybe you can help me: i&#039;m desperately looking for the way to render separate channels and passes for compositing (RGBAZ, normal maps, global illum, ambient occlusion, shadows etc.).
Where the hell can i find that ??

Thanks a lot for your answer.

Greetings]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
Nice picture for 5 min. work !<br />
Maybe you can help me: i&#8217;m desperately looking for the way to render separate channels and passes for compositing (RGBAZ, normal maps, global illum, ambient occlusion, shadows etc.).<br />
Where the hell can i find that ??</p>
<p>Thanks a lot for your answer.</p>
<p>Greetings</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dabbling in Art: Terragen 2.3 by jhuculak</title>
		<link>http://igamemaker.com/2011/08/22/dabbling-in-art-terragen-2-3/#comment-293</link>
		<dc:creator><![CDATA[jhuculak]]></dc:creator>
		<pubDate>Tue, 23 Aug 2011 05:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=387#comment-293</guid>
		<description><![CDATA[Just found this link that might do the trick if I get the pro version:
http://neon.wireframe.biz/node/29]]></description>
		<content:encoded><![CDATA[<p>Just found this link that might do the trick if I get the pro version:<br />
<a href="http://neon.wireframe.biz/node/29" rel="nofollow">http://neon.wireframe.biz/node/29</a></p>
]]></content:encoded>
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		<title>Comment on Game Breakdown &#8211; Resistance: Retribution vs. Syphon Filter: Logan&#8217;s Shadow by jhuculak</title>
		<link>http://igamemaker.com/2009/04/13/game-breakdown-resistance-retribution-vs-syphon-filter-logans-shadow/#comment-292</link>
		<dc:creator><![CDATA[jhuculak]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 05:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=162#comment-292</guid>
		<description><![CDATA[I agree with your points about smoother movement and better graphics, but for my personal tastes I liked Syphon better. I also defer to your more informed judgement on the MP as I only played it briefly. I liked both games.]]></description>
		<content:encoded><![CDATA[<p>I agree with your points about smoother movement and better graphics, but for my personal tastes I liked Syphon better. I also defer to your more informed judgement on the MP as I only played it briefly. I liked both games.</p>
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		<title>Comment on Game Breakdown &#8211; Resistance: Retribution vs. Syphon Filter: Logan&#8217;s Shadow by JamesH</title>
		<link>http://igamemaker.com/2009/04/13/game-breakdown-resistance-retribution-vs-syphon-filter-logans-shadow/#comment-288</link>
		<dc:creator><![CDATA[JamesH]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 11:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=162#comment-288</guid>
		<description><![CDATA[I think half of what you said was (all due respect) BS. resistance very clearly has smoother movement and graphics. Smarter AI, i mean in spython filter all you have to do is just aim your reticle out, when they pop out BOOM head shot. And I enjoy the online better In RR. Sypthon filter is a great game but I have to go with RR]]></description>
		<content:encoded><![CDATA[<p>I think half of what you said was (all due respect) BS. resistance very clearly has smoother movement and graphics. Smarter AI, i mean in spython filter all you have to do is just aim your reticle out, when they pop out BOOM head shot. And I enjoy the online better In RR. Sypthon filter is a great game but I have to go with RR</p>
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		<title>Comment on Makeroids &#8211; Asteroids Tutorial in Unity3D by jhuculak</title>
		<link>http://igamemaker.com/2011/03/09/makeroids-asteroids-tutorial-in-unity3d/#comment-273</link>
		<dc:creator><![CDATA[jhuculak]]></dc:creator>
		<pubDate>Mon, 25 Apr 2011 19:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=324#comment-273</guid>
		<description><![CDATA[Thank you for letting me know! From what I can tell this was caused by the Amazon EC2 outage over the weekend. If anyone has issues please email me at jaysen@igamemaker.com and I will figure out a way to get the project to you.]]></description>
		<content:encoded><![CDATA[<p>Thank you for letting me know! From what I can tell this was caused by the Amazon EC2 outage over the weekend. If anyone has issues please email me at <a href="mailto:jaysen@igamemaker.com">jaysen@igamemaker.com</a> and I will figure out a way to get the project to you.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Makeroids &#8211; Asteroids Tutorial in Unity3D by Jacob</title>
		<link>http://igamemaker.com/2011/03/09/makeroids-asteroids-tutorial-in-unity3d/#comment-272</link>
		<dc:creator><![CDATA[Jacob]]></dc:creator>
		<pubDate>Mon, 25 Apr 2011 08:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=324#comment-272</guid>
		<description><![CDATA[I can&#039;t buy purchase the project files for this tutorial. I think there might be a problem with the link.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t buy purchase the project files for this tutorial. I think there might be a problem with the link.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Makeroids &#8211; Asteroids Tutorial in Unity3D by jhuculak</title>
		<link>http://igamemaker.com/2011/03/09/makeroids-asteroids-tutorial-in-unity3d/#comment-270</link>
		<dc:creator><![CDATA[jhuculak]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 19:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://igamemaker.com/?p=324#comment-270</guid>
		<description><![CDATA[Let me know what your question is and I will do my best to answer.]]></description>
		<content:encoded><![CDATA[<p>Let me know what your question is and I will do my best to answer.</p>
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