Category Archives: Uncategorized
2009 In Review
Over the last year I haven’t done much game “making” and instead have been busy entertaining myself with movies, books and games. Since 2008 I have tracked what I have read, watched and played to see the impact that having … Continue reading
Down with the Sickness again…
I had another crazy sick weekend. If I get the chance I will post more tomorrow but for now I’m just trying to sleep and hydrate.
Down with the sickness
I’m a little under the weather today so my usual weekly post might be a bit delayed this week. I’m hoping to hit part II of the star destroyer modeling soon. Until then I will be sleeping and hydrating as … Continue reading
Digital palate cleanser
I had an awesome opportunity a few years ago to watch Andrew Glassner do a talk on story telling. I learned a lot about story telling in that presentation however, the thing that stuck with me the most was how … Continue reading
Back to paper planning?
The deeper I get into coding, the more I am finding that I have to ramp up to get into the groove. I cannot just go from a clean slate and code whatever I would like; I have loose ends … Continue reading
Layoffs, Writing References and Independent Development
Layoffs drive the reality of recession home This week has been fairly shocking week for me personally. Usually layoffs are a cold hard number I look at on a website and feel a little sorry for. This was my first … Continue reading
I, Game Maker: 2008 in Review
As 2008 is coming to a close I wanted to take a moment to summarize what I have done this year to become a better game maker. Start a blog about making games I started this blog back in September … Continue reading
A dash of art goes a long way…
Last post I was talking about contracting out the art and today the need to make some artwork and put it in hit me. So rather than drawing lines my code is now drawing images. Now that I have some … Continue reading
Visible Progress that I’m not proud of…
One of the main things I am trying to get over by blogging is the fear of showing incremental or in progress work that I find embarassing. Why? Because otherwise I don’t know if I would ever post since I’m … Continue reading
How many novels of code does it take? (Part 1: 90′s commercial games)
I have been following a few iPhone/iPod Touch developers and at the 360iDev conference two presentations from game programmers that used to be part of large “conventional” teams caught my eye. The topic of the slide was about the relative … Continue reading →