Category Archives: Uncategorized
Learning C++11
Learning C++11 reminds me of meeting a friend you haven’t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++’s case the changes are subtle … Continue reading
Finished Uncharted 3 SP and it is great; but not as good as Uncharted 2 IMHO
I just finished playing Uncharted 3′s single player and it is a fabulous game. Big action moments, great story telling and plenty of action. It was a fantastic roller coaster ride and hugely inspiring. My hats off to the Naughty … Continue reading
Review: Designing for Mobile First @LukeW
I picked up a video master class from O’Reilly called Designing for Mobile First by LukeW to help me understand mobile constraints. The course is focused on good mobile websites or applications in general but the rules can be applied to games. … Continue reading
Site Update and Learning HTML
Out with the old and in with the new. One of my goals for April was to get my tutorial site updated so it didn’t look…pathetic. Rather than spend money on a pre-made solution and not learn much of anything … Continue reading
TIP: Skinned Mesh Export from Blender 2.5 to Unity
A 7-minute tutorial on how to get a basic skinned mesh through to unity. I ran into this issue and thought I would share my discovery of a way that works. The short version if you know blender well is … Continue reading
Makeroids Update – Music and art
A couple of generous people got a hold of the Makeroids Project file and made an updated version of the game. It now has music and improved artwork. I am glad to see others having as much fun as I … Continue reading
Makeroids tutorial site refresh
I am trying the lean startup thing and I have been launching what I have nearly as fast as possible. That meant my first attempt at a page was ugly. My second attempt is a bit of an improvement but … Continue reading
Website Overhaul
Over the next couple of days I will be doing a complete overhaul of this site and during that process some of the pages may be half complete. The good news is that new content will be here very soon.
2010 vs. 2011 at IGAMEMAKER.COM
2010 The main two IGAMEMAKER.COM achievements from last year were: Finishing a Tic Tac Toe unity web application Posting a how-to video tutorial My main goal last year was to do one small project and finish with with a fairly … Continue reading
Avatar
I see you – Na’vi Introduction Accessibility is a key in both movie making and in games and I believe that Avatar embodies the “simple but deep” development philosophy. This combined with cutting edge visuals and spectacle is where the … Continue reading