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	<title>IGAMEMAKER.COM &#187; Tests</title>
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		<title>Detours based on complexity</title>
		<link>http://igamemaker.com/2009/03/30/detours-based-on-complexity/</link>
		<comments>http://igamemaker.com/2009/03/30/detours-based-on-complexity/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 04:11:50 +0000</pubDate>
		<dc:creator>jhuculak</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Tests]]></category>
		<category><![CDATA[Crimsonland]]></category>
		<category><![CDATA[iDracula]]></category>
		<category><![CDATA[igamemaker]]></category>

		<guid isPermaLink="false">http://igamemaker.com/?p=154</guid>
		<description><![CDATA[Lasts weeks design treatment was really exciting for me. It made me really think through what I wanted to make. This week I was comparing my progress against that design and my lack of progress made me worry. Why not &#8230; <a href="http://igamemaker.com/2009/03/30/detours-based-on-complexity/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=igamemaker.com&amp;blog=4931983&amp;post=154&amp;subd=igamemaker&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Lasts weeks design treatment was really exciting for me. It made me really think through what I wanted to make. This week I was comparing my progress against that design and my lack of progress made me worry. Why not do a really quickly check to see if I was on the wrong path by implementing another style of game in a hurry? Why write a design document that is meant to focus me on something and then run off and do something else?</p>
<p>Thinking through the design treatment made me realize that I will probably take a LONG time to finish the game for the treatment that I had just done! I want to find something I can do faster. Having played iDracula for the iPod Touch and knowing that it is basically a 100% re-skin of Crimsonland made me wonder if this kind of game would be easier to accomplish in my limited time-frame. So I sat down to convert my space game to a man walking in 3 hours or less. Needless to say&#8230;I didn&#8217;t finish. I didn&#8217;t even get close by a long shot. But I got a way better feel than I did flying a ship around!</p>
<p>So what do I have? I have the worst animation of legs and arms I have ever seen with shooting controlled by the mouse and the guy flying around like a space ship in space. The demo is so comically bad in its current state that I thought I should post it expressly so that I am forced to make it better! Steer your feet with &#8220;WASD&#8221; or the arrow keys. Aim using the mouse and the left mouse button to fire. Remember&#8230;<a href="http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2009/3/29/2384571/CrimsonJayhad_0-0-01.rar">I warned you it is BAD, but if you want to try, grab it here.</a></p>
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			<media:title type="html">jhuculak</media:title>
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