Category Archives: Art
Quick Octane render of Vader’s Tie Fighter with a model off of Blendswap
Sometimes it is fun to just grab someone else’s model and do a quick render. This model was done by Benjob and I rendered it in Octane. This one is using octane beta 2.52 and about 4000 samples using pmc.
Terragen: Two Planet Sketch
Haven’t had much time to do projects lately but wanted to knock out a quick image tonight. I’m not that happy with the result. I have to get a better grand space opera feel to it and find some great … Continue reading
Random Space Stuff – Terragen, Paint.NET and Octane
Thought I would knock out another couple of images tonight. I have a long way to go but the iterations are fun. First up a space scene done in Terragen 2 with two planets. I took the resulting image into … Continue reading
Dabbling in Art: Terragen 2.3
Forcing yourself to do very short projects is always a creative motivator when you don’t have much free time. Today I spent about 5 minutes playing with Terragen 2.3 and about 15 minutes rendering. For 5 minutes invested you get … Continue reading
Tron inspired sphere test render
Quick test render, no post processing. Modeled in Silo, rendered with Octane on my GPU and inspired by this blender cookie tutorial. HDRI sky box courtesy of OpenFootage.net.
TIP: Skinned Mesh Export from Blender 2.5 to Unity
A 7-minute tutorial on how to get a basic skinned mesh through to unity. I ran into this issue and thought I would share my discovery of a way that works. The short version if you know blender well is … Continue reading
Inkscape art and a hint at what is next
My next game/tutorial is well underway and I just got to make a little bit of art. These are the first two weeks I have dedicated to art in over 10 years. It has been a great reminder of how … Continue reading
Star Destroyer Part II – Geometry Block In
It has been a couple weeks since I looked at my Star Destroyer model. Last time I had come to the conclusion that I should start over because the geometry was messed up in the back of the ship. Rather … Continue reading
Star Destroyer Part II – Failure to block in
I’m forcing myself to blog once a week and sometimes it is tough! However, much like working out it feels good once you are done. Today I attempted to block in the geometry for a star destroyer. You can see … Continue reading
TED – Inspiration at its finest
Watching a video like this encourages me to make more how to video’s to get more people, young or old, into making video games. How many other industries offer inspiration from a 6th grader? I have settled in my new … Continue reading →