Author Archives: jhuculak
Dipping my tools in the Android development pool
I just picked up two books on Android development from O’Reilly and have just started reading them. Head First Android Development by Jonathan Simon, and “Early Release” title meaning it isn’t out yet. Learning Android by Marko Gargento First off … Continue reading
Terragen: Two Planet Sketch
Haven’t had much time to do projects lately but wanted to knock out a quick image tonight. I’m not that happy with the result. I have to get a better grand space opera feel to it and find some great … Continue reading
Random Space Stuff – Terragen, Paint.NET and Octane
Thought I would knock out another couple of images tonight. I have a long way to go but the iterations are fun. First up a space scene done in Terragen 2 with two planets. I took the resulting image into … Continue reading
Dabbling in Art: Terragen 2.3
Forcing yourself to do very short projects is always a creative motivator when you don’t have much free time. Today I spent about 5 minutes playing with Terragen 2.3 and about 15 minutes rendering. For 5 minutes invested you get … Continue reading
Finished Portal 2 Single Player
Just finished Portal 2 and I wanted to put my 2 cents in on the experience. I generally found the game easier than the first game until the last couple of levels. The variety in story was roughly as good, … Continue reading
Gnome Toss Unity3d Tutorial Project – Make a game like angry birds!
Time To Toss Some Gnomes! Head on over to the tutorial site to play the game and if you are interested you can buy the tutorial project there for $4USD! What is Gnome Toss? Gnome Toss is a game about … Continue reading
Site Update and Learning HTML
Out with the old and in with the new. One of my goals for April was to get my tutorial site updated so it didn’t look…pathetic. Rather than spend money on a pre-made solution and not learn much of anything … Continue reading
Tron inspired sphere test render
Quick test render, no post processing. Modeled in Silo, rendered with Octane on my GPU and inspired by this blender cookie tutorial. HDRI sky box courtesy of OpenFootage.net.
TIP: Skinned Mesh Export from Blender 2.5 to Unity
A 7-minute tutorial on how to get a basic skinned mesh through to unity. I ran into this issue and thought I would share my discovery of a way that works. The short version if you know blender well is … Continue reading
Makeroids Update – Music and art
A couple of generous people got a hold of the Makeroids Project file and made an updated version of the game. It now has music and improved artwork. I am glad to see others having as much fun as I … Continue reading