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Learning C++11

Learning C++11 reminds me of meeting a friend you haven’t seen in years where they seem the same at first but as you catch up you find out how much has really changed. In C++’s case the changes are subtle … Continue reading

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Blender/BMesh/3Delight Ship Turn Around Test

After downloading Blender 2.63 and Matt Ebb’s 3Delight blender plug-in I decided to do a quick sketch of a space ship. This took me about 10-15 minutes to model and for some crazy reason 3 days to render. This was … Continue reading

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Blender 2.3 Released! May replace Silo for my modeling needs.

To date I have been using Silo for most of my polygon modeling. Today I gave Blender 2.3 a try with BMesh and it was wonderful. Not only did I get BMesh, but I also downloaded a 3Delight exporter from … Continue reading

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When should you upgrade your machine?

I haven’t upgraded my CPU and laptop in nearly three years and I am starting to itch to buy some new technology toys. Time since an upgrade isn’t really a good justification so I did some research tonight to figure … Continue reading

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Mini Review – Maya’s Camera Sequencer, The Gnomon Workshop

I just finished watching Maya’s Camera Sequencer video by John Clark. Good: Two hour overview of what the Camera sequencer is Walks you through all of the different interfaces and buttons Gives advice on how to optimise the output of … Continue reading

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Inventing on Principle

If you haven’t watched this talk by Bret Victor I highly recommend it: This made me wonder what my principle is. The short version: I Game Maker. The longer version: I believe that with the advancement in tools, technology and … Continue reading

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Quick Octane render of Vader’s Tie Fighter with a model off of Blendswap

Sometimes it is fun to just grab someone else’s model and do a quick render. This model was done by Benjob and I rendered it in Octane. This one is using octane beta 2.52 and about 4000 samples using pmc.

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Finished Uncharted 3 SP and it is great; but not as good as Uncharted 2 IMHO

I just finished playing Uncharted 3′s single player and it is a fabulous game. Big action moments, great story telling and plenty of action. It was a fantastic roller coaster ride and hugely inspiring. My hats off to the Naughty … Continue reading

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TED – Inspiration at its finest

Watching a video like this encourages me to make more how to video’s to get more people, young or old, into making video games. How many other industries offer inspiration from a 6th grader? I have settled in my new … Continue reading

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Review: Designing for Mobile First @LukeW

I picked up a video master class from O’Reilly called Designing for Mobile First by LukeW to help me understand mobile constraints. The course is focused on good mobile websites or applications in general but the rules can be applied to games. … Continue reading

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