Monthly Archives: January 2009
Simple ship movement with Box2D (Part 2 – Changing the limits)
In Part 1 there were a few things I needed to adjust in how I was using Box2D for my application. This post is basically about trying those changes out. What did I learn? Sometimes I find that when you … Continue reading
Simple ship movement with Box2D (Part 1 – Box2D basics)
When adopting any technology it is always a good idea to look into how its authors intended for it to be used. Since I skipped that step with Box2D and was having issues with physics, I thought I would start … Continue reading
2009: New year, new plans
Plans: I will finish a game this year. There will be no worrying about check points along the way or releasing an engine, the game will always come first. I’m not guaranteeing it will be good or that it will … Continue reading
Posted in Game Design, Technical
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Independent Game Creation – How do you work towards success?
How do you work towards success? One small step at a time. I do not believe in overnight success. I agree with the numerous sources Jeff Atwood’s recent post on Coding Horror. The one that particularly caught my eye was … Continue reading →