Monthly Archives: December 2008

Realistic Expectations

Excitement, interest and commitment for a project are largely based on feeling a sense of accomplishment. The number one risk for many teams that I have worked with is having unrealistic expectations that set the team or individual up for … Continue reading

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I, Game Maker: 2008 in Review

As 2008 is coming to a close I wanted to take a moment to summarize what I have done this year to become a better game maker. Start a blog about making games I started this blog back in September … Continue reading

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Gears of War 2

I finally finished the single player story campaign for Gears of War 2. I did enjoy the experience but it wasn’t the revelation that the first Gears of War provided me. With Gears one, I saw the simplification of a … Continue reading

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Input controls design and defines your audience

The largest barrier to entry in games is control. People sometimes take for granted the years of experience they may have behind a controller, keyboard or mouse and an interface convention breaker like Wii really helps get more people on … Continue reading

Posted in Game Design | Tagged , , , | 1 Comment

A dash of art goes a long way…

Last post I was talking about contracting out the art and today the need to make some artwork and put it in hit me. So rather than drawing lines my code is now drawing images. Now that I have some … Continue reading

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Art and Audio contracting looks easier than code and design

IndieGame, a great place to find contracts: In order to build a game you need to be good at lots of things. One of the things I was originally planning to do was try and do everything myself here at … Continue reading

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