Monthly Archives: November 2008

Visible Progress that I’m not proud of…

One of the main things I am trying to get over by blogging is the fear of showing incremental or in progress work that I find embarassing. Why? Because otherwise I don’t know if I would ever post since I’m … Continue reading

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Profit, Film vs. Games and a progress report

I have three thing I would like to talk about today: Profit, Film vs. Games and a progress report. Profit There was an article claiming that roughly 4% of games make money that I saw linked from Bluesnews. That doesn’t … Continue reading

Posted in Game Design, Industry Commentary, Technical | Tagged | 3 Comments

Flash Games and the Apple App Store

I was saddened yesterday when I found out that a site I follow (PowerOf2Games) is never going to ship anything. It seems that more and more people that are trying to make a go of console game development or even … Continue reading

Posted in Game Design, Industry Commentary | Tagged | 1 Comment

Scripted Lua Exposure With toLua++

Last week I talked about adding Lua exposure to the engine. I am currently thinking of going a step further and having my game update be written primarily in Lua and having all supporting functionality in C. That is the … Continue reading

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Sickness, recovery and technical distractions force a plan

This last week I missed my minimum goal of posting once a week on Sunday because my entire family was out of commission with the flu. Being bed ridden gave me some time to sit and think about what I … Continue reading

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Finally finished Bioshock

There are two important things about finishing Bioshock My plan to finish games before moving onto the next is working I can do one of my first game breakdowns Bioshock is a fairly complicated game made out of simple pieces. … Continue reading

Posted in Game Breakdowns, Game Design | Tagged | 2 Comments